1 the first in the 3. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. . g, 100% penetration vs 75%. Equip an ancient suspension field 2. nAnd they got a hidden damage multiplier of shipsize+1. Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. For downside traits, Unruly and Deviants are the best. Losing 100 Ar or 125 Sh to get 65 Hull. on titan I've gone for 12x armour, 1x hull regen, 2x armour hardening, nano-bot cloud, 20% extra range & fire rate 18,000 hull & 20880 armour. ; About Stellaris Wiki; Mobile viewEach Ancient Suspension Field gives +15% shield hardening. Go to Stellaris r/Stellaris. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. In this video I. There. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. That'll teach 'em. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Negative shield negation adds to your shield value after all other calculations. Bumc Apr 10 @ 12:11pm. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Their faces are melting so lovely and the screams music to my ears. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100%. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. - Update for Stellaris version 3. There are three types of modifiers. Stellaris: Armor Hardeners are very effective. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. ago. 00?Shields should give shields, shield *capacitors* should give regen, that is not called a bug. That’s how badly hardening gimps penetration weapons. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. There are few weapons in the galaxy that can penetrate the hulls. This is so effective that ~40k fleets 1:2 destro/cruiser. 75 to armor and 6. 5 and armor takes 2. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If that doesn't help, check each situation and look for a similar track all button and deselect it. So in average the same amount of shield or armor will least half as much time as the hull. more of the planet states, and info on the ships. That's the most common clear command. The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. is it worth it do you think?Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. Unfortunately with the new 3. Psionic Theory is the rarest tech in the game by a significant margin. 7% shields/day, or 250 out of 35834. Steps to reproduce the issue. Let's div. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. I ragequited after the battle, and than reloaded the save. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. :- ( (building a new fleet is much. But only occurs during combat if you have shield capacitors installed. ago. . So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. #4. Shard. Losing 100 Ar or 125 Sh to get 65 Hull. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. ironsasquash Ring • 6 hr. In this video I explore the effe. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. The new shield hardening tech uses Zro, so now it's available to machines as well. That’s 17. Stellaris 2. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. This mod adds base hardening to shields and armor,. r/Stellaris • What will happen if I try to colonize the holy planet as a Scion to a separate fallen empire?. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. . Members Online Stellaris Dev Diary #322 - 3. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. Megacannon is 40% more DPS and 1. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. 1x shield capacitor. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. In the middle, fittingly, is the medium platform. Total HP = 2853 with 5. . This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. Stellaris Dev Diary #318 - Announcing Astral Planes. And it gets better: With Archaeo-Engineers AP, all archaeotech. +10% evasion (and 20% sublight speed). Attack the ship with a shield penetration weapon 3. malakhglitch Rogue Servitor. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. 6 "Orion" open beta. And balance of anti shield and anti armour weapons set up as well. 6 also includes new galaxy shapes to explore, new story events, a new. Shield capacitor gives +10% for more shield (2x repeatables) vs. Maybe they won't attack next time. is it worth it do you think?If you're using a 1080p display you could try using this mod that makes the UI larger, I've used the 1080p one for so long that I honestly don't know what the game looks like without it anymore. And that's pretty much only cruisers and battleships in carrier duty. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. 34. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. If there is a storm that nullifies 100% shields, but ships have 20%. The Stellaris 3. Small ships can't do it no matter how much you try. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. hardening * total. Other than Armor Hardening, it's just the edict to speed up megastructure construction. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. . ago. Also, shield/armor hardening could make a disruptor. 25 days. Shield nullification. M: +315 shield HP (505 with AP), 4. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. This means it now has 100/2=50 armor value with a new % reduction according to whatever formula there is for that. Using your own numbers that 1-2 PD can mitigate 1 Whirlwind, that means that 1 Picker Destroyer can mitigate approximately 2 Whirlwinds. Strong and robust do affect the crystal, gas, more production though. R5: Found a choke point on a pulsar that gives 100% shield nullification. My ships slots are half armor, 25% crystal, 25% shields. FTL. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. It's a. " Even at 100% armour pen it still reduces damage. 25 to shield. So 2x Adv Shield hardener for 50% hardened shields. That's good, but not great for an ascension path. "Attacking. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. On Dec 10, 2022 2:49 pm Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". It gives +10% weapons damage, +10% shield hardening for admirals. With the 2. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. The other version is "%chance to reduce any damage from penetrating at all". and a huge stack of armour. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. And Unbidden anchors now give their ships shield hardening and boost shield regen. 6 “Orion” update includes many changes to combat. Stellaris Real-time strategy Strategy video game Gaming. 3. There are few weapons in the galaxy that can penetrate the hulls. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Adds the Shrouded Star, which gives . Steps to reproduce the issue. If you mean by penetration resistance, then yes. Battle ships are your heavy carriers and artillery weapons. L gates are different though and they can still enter from the closest I gate into the. Tactics Forever, before the dev put it on Steam and then gave up on it. 25 days. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. 2x Armor III - 430 HP. Shield Hardening should protect from storms and neutron stars. Now, "performance vs fleet capacity used", that may be a different story. There are also orbital farms in starbases and trade. 85 -1 = 1. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. Observe the full damage going through shield. Cloaking disables shields. 0. Q2. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. -100% doubles your shields. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. For singleplayer / against AI, if you mean "not trusting the auto-designer", it's pretty important. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. That's worse than 6+6=12s for a purely neutral weapon. g. 6 update. All neutral or friendlies share gateways access. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Then I realized why that wormhole was still red, and sent a ship in. Losing 100 Ar or 125 Sh to get 65 Hull. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. I recently fought the Unbidden, which I hadn't done in a long time. Stellaris is a fairly complex game with a lot of variables at play. This mod is a global compatibility patch for Stellaris 3. Nadie es perfecto, pero estoy bastante contento con la. Stellaris is a sci-fi grand strategy game set 200 years into the future. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. I've played quite a few games but never noticed minor artifacts before. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. If I have two components that both provide the same kind of hardening (for example 15% shield hardening) do they stack to provide 30% shield…Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. worker output doesn't apply to specialist roles like researcher. -100% doubles your shields. ago. Torpedos now deal more damage the bigger the target. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. The other version is "%chance to reduce any damage from penetrating at all" but I don't. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Tactics Forever, before the dev put it on Steam and then gave up on it. 5 days. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. (Note: patch 3. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. A weapon with 100% penetration vs 35% hardening has a 65% chance to penetrate the defense. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Jan 8, 2019. invol713 • 5 yr. 0 was never released to the public instead making patch 3. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. Deploy archaeo strike craft in a pulsar or storm generator chokepoint starbase to completely shut down a path into your empire. Montu just released a defensive component tier list if you want a more indepth explanation. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. Cool. I believe there are higher res versions for 2k and maybe 4k, however some mods do recommend or even require the 1080p to work properly, iirc. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these. Didn't new armour/shield hardening kill them?. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. 1 shield regen, 15% shield hardening. The bad news is that it doesn't increase say shield benefits. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. E. and there is no way to bring them back. Added new. 5 to hull, 18. 5x divider on shields. Stellaris. Once you out-tech the AI, there's no point beyond FEs and Crisis. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Generals are meh. Cool. 2 thirds armour 1 third shield. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. There are so many ways to increase the odds of getting it that, if you know what you're doing, you've got a very good chance to draw it the instant you qualify for it, and are practically guaranteed. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. So Apparently my first Relic World happened to be where Shard woke up and decided she wanted to live there. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. Tried again, happened again. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the reasons why Devouring Swarms are awesome to play in early conquests. Honestly, taking. +25% Shield Regen +3% Shield Hardening; Missiles. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. But who cares that much about ground combat? Psionic trait alone is awesome but telepaths are the key to maximize psionic potential. and directly work on armor/hull. Eventually became the last bastion of freedom in the galaxy and was struggling to hold back the hoard when the Khan suddenly died of disease. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. . As accidental fly into a pulsar system means if you have the other way you get wrecked. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. The result are the same. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. . It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Discussion. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. It’s sort of trend in strategy gaming…This article is for the PC version of Stellaris only. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Legacy Wikis. Increased the base damage of Flak PD. 3. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. invol713 • 5 yr. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If the target has shield hardening, they still work together to beat the shields first. 3. Stellaris Dev Diary #312 - 3. , missiles vs shields. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. Below is an example of what I found out while testing ship combat. - Slighly reduced the number of mineral and energy space deposits. There's not really that much you need in terms of utility components. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This isn't just a "it's meta because it's 5% better". 5) or is that 25% of the damage that would penetrate (25% of 5 damage being 1. It wasn't a best defense available, it was breaking targeting script so instead of killing ships it was spreading damage all around. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. PvP is where the fleet composition you use matters a lot more I think. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Stellaris 3. , missiles vs shields. Bulwark vassals will get bonus hardening instead of reduce defense platform cost & upkeep. #1. 5 x 1. Xaphnir. The juggernaut is different because it can rotate so the arc emitters can always fire. Additional Information about TTS in Stellaris: Pressing the TTS button again will stop the current reading. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. If both these definitions are functionally identical, why does the game bother changing the tooltip from Shield Penetration to Ignore Shields when shield_damage is set to 0. 25 (ship multiplier) = 93. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Description. They have their own weapons they fire. Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. 1x regenerative hull tissue. mult modifiers increase or decrease the amount of a resource or attribute by a percentage. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. You can get some hardening on day 1 from Admiral traits. Welcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. Mining lasers are now classified as Brawling weapons. Armor a in the presence of armor penetration p reduces hull damage by a percentage. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. Armor/shield hardening is a counter for weapons that bypass that defense. armor an shield hardening definitely help ship survival vs missiles and disruptors. That’s 17. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. It's a bit slower than shield reg, but your fleet starts each battle at full health. #2. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Added new. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). I don't see why the ring can't also generate a shield while hardening the shields in the system. r/Stellaris. Do not leave feedback in this thread. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. It should say what event you got. Personally I'd capitalise on the range advantage & try to blunt the enemy fleet before they get into effective range. I've had trouble figuring this out exactly, but this is what it looks like. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. There is no such thing as a "barrier" in the game. Explosive Missiles Balanced MK 1 Concussion Missile. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. Stellaris Wiki Active Wikis. > Solar system scaling submods for the primary version have been updated and should work with this mod. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. In the olden days of stellaris when the resources were only available as deposits and gave empire wide buffs they felt a lot more like. Stellaris ship design is certainly more interesting than it was pre-3. About this site. I was able to see that they now have 50% shield hardening (which makes sense to me. MuffinFIN • 5 yr. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. Hello! I used to be pretty hardcore into this game. Damage 16 - 24 +100% Shield Penetration. Im gonna be quick here since most of the introduction i have done in the past few times, bringing simmilar topics: Shield hardening should protect from "shield nullification". Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Rogue Agent. No AI will grasp this completely. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). It's comparable to shield regen on fortresses. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. Stellaris: Armor Hardeners are very effective. 6 beta version at all. Shield nullification. The Dragon. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. When I mouse over the zero shields, it has a +100% shield nullification debuff. (If coupled with psionic shields or psionic barriers, it allows you to cloak with full shields). Later i tried picket cruiser with hardeners. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. The equivalent number of Destroyers is intercepting 4 Whirlwinds worth of missiles. Ograe • 5 yr. . 50% shield hardening lets you live +100% longer (!!!!!). ago. Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardeningGo to Stellaris r/Stellaris. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. Most of my games last about two days.